Stagg Airships are the two zeppelins you can see floating above Gotham City in Batman: Arkham Knight. At one point during the main mission, you’ll have to board them.'; document.getElementById("serge_648ac998c20ba86b43957c42").style.display = "block";
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There are collectibles waiting for you on them, including Riddler Trophies. Some of them are only well hidden, while others require a bit of know-how to get, even when you find them. In this guide, we’re going to show you where to find Stagg Airships Riddler Trophies.
We also have detailed guides with locations of Riddler Trophies in other areas, like:
Airships Riddler Trophy Locations
The first nine trophies are on the Alfa airship, while the rest are on the Beta airship, the one where the mission ends. Once you gain access to the second zeppelin, you can go back to the first one anytime.
The next two are monkey puzzles. There will be more than a few of those in this area. In them, there’s a monkey in a cage that mimics your movement – you go left, he goes left. The cage is divided by gates which open and close when you hit the question mark’s dot with the Batarang. Your goal is to get the monkey to the pressure plate. 8. Southwest corner of Research Lab.9. In the Research Lab. Two pressure plates, one monkey. You have 5 second to get him from one to the other.
Hard-to-get Trophies
These trophies are difficult to obtain thanks to various obstacles – you need to get a certain gadget that’s not readily available, or finish a certain mission. On the map, they’re marked with a yellow sign. 18. Use the red button to open the door and stand on the pad. Throw Batarangs at question marks 2 and 5, hitting them when they light up. Use a regular Batarang for the first, remote for second.19. Through the ceiling in the back room of Cargo Hold (with the turret). Use the line launcher to get under the hatch without touching the pads, then climb up.20. In Cargo Hold. Use the Remote Hacking Device to blind the turret, then destroy it.21. In Cargo Hold. Use Voice Synthesizer to open the door, then climb the table on the right and blow the ceiling with Explosive Gel. Tilt the ship to break the glass using the crate.